Xterminator
Xterminator
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Factorio Friday Facts #417: Development Timeline & Release Date Soon!
This was a fascinating FFF, giving us a great behind the scenes look at the whole development timeline and journey for the 2.0 Space Age Expansion. Starting back in 2021 until now, we see all the iterations and steps taken to get there where things are now. Some great easter egg / spoilers and showing again how dedicated and great the Dev team is. Plus we will be getting a release date announced next week!
Let me know your thoughts down below!
Friday Facts Here: www.factorio.com/blog/post/fff-417
Stay up to date with new releases by Subscribing.
Check out my Steam Guide: steamcommunity.com/sharedfiles/filedetails/?id=862972621
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Видео

Factorio Friday Facts #416: Fluid Mechanics 2.0! - FINALLY!
Просмотров 14 тыс.День назад
The time has finally come! We have fluids 2.0 for the Factorio Expansion! The fluid mechanics rework simplifies the system to take away all the weird and unintuitve bits that plague the current system in 1.0. Sure, it may take out realism too, but I don't believe the current mechanics are all that realistic anyway, and this new system just makes so much more sense and should help with game perf...
Factorio Friday Facts #415: Improvements & Optimizations!
Просмотров 4,6 тыс.14 дней назад
Time for more optimization and fixes that will be coming in 2.0! Today, Rseding walks us through fixing a desync bug related to multi-threading and deterministic processing, a new option to auto pause when a player joins in multiplayer, and some more robot improvements and optimizations! Let me know your thoughts down below! Friday Facts Here: www.factorio.com/blog/post/fff-415 Stay up to date ...
Factorio Friday Facts #414: Gleba Agriculture & Surprising New Mechanics!
Просмотров 9 тыс.21 день назад
Today we learn more about the mechanics and gameplay on the new planet Gleba, coming in the Factorio Space Age Expansion. It involves harvesting the environment, and some other mechanics I was truly not expecting at all that should make things quite intersting and challenging! Let me know your thoughts down below! Friday Facts Here: www.factorio.com/blog/post/fff-414 Stay up to date with new re...
Factorio Friday Facts #413: New Planet, Gleba!
Просмотров 6 тыс.Месяц назад
It's finally the day! We get the reveal and introduction of the third new planet in Factorio Space Age Expansion. Welcome to Gleba! By far the most alive or even 'living" planet so far, and with some serious danger that we will encounter as we process further on the planet. Let me know your thoughts down below! Friday Facts Here: www.factorio.com/blog/post/fff-413 Stay up to date with new relea...
Factorio Mod Spotlight - Canal Excavator
Просмотров 4 тыс.Месяц назад
Check out the mod here: mods.factorio.com/mod/canal-excavator
Factorio Friday Facts #412: Redo Feature, Undo Improvements & Driving Latency!
Просмотров 4 тыс.Месяц назад
Today's Factorio Friday Facts brings us some of the best QoL (quality of life) features we've seen for 2.0 so far! Including a new feature, the Redo option, to redo something you undid. Plus some massive improvemens to the actual Undo feature, and finally fixing driving latency in multiplayer as well. Let me know your thoughts down below! Friday Facts Here: www.factorio.com/blog/post/fff-412 St...
Factorio Friday Facts #411: The Making Of Asteroids
Просмотров 3,9 тыс.Месяц назад
Today's Factorio Friday Facts gives a detailed walkthrough of all the steps that went into creating the Asteroids and space dust for the Space Age Expansion. It was definitely a lot more complex than I thought it was! Let me know your thoughts down below! Friday Facts Here: www.factorio.com/blog/post/fff-411 Stay up to date with new releases by Subscribing. Check out my Steam Guide: steamcommun...
Factorio Mod Spotlight - Solar Productivity
Просмотров 2,9 тыс.Месяц назад
Check out the mod here: mods.factorio.com/mod/solar-productivity
Factorio Friday Facts #410: Rocket Turrets and Target Prioritizing!
Просмотров 9 тыс.Месяц назад
Today, the new Rocket Turrets are fully revealed for the upcoming Factorio 2.0 DLC Expansion! They will be crucial for use on space platforms to destroy larger asteroids and also against the new enemies that I'm sure will be coming to the expansion as well. Additionally, we get an awesome QoL features of Target Prioritizing, which will be available for all turrets! I'm very excited for all this...
Factorio 2.0 Simulation Round 2, Using New Mods (Multiplayer) - EP3
Просмотров 2,8 тыс.Месяц назад
There have been some new mods made to simulate the Electromagnetic Plant and the Foundry that will be coming in the Factorio 2.0 Expansion. They are a bit Janky, but they're good enough to warrant doing a restart of the 2.0 Sim with ColonelWill. Will and his team have done a lot of redesigning for the late game megabase to make it more efficient, and of course use the new EM Plant and Foundry. ...
Factorio 2.0 Simulation Round 2, Using New Mods (Multiplayer) - EP2
Просмотров 2,7 тыс.Месяц назад
There have been some new mods made to simulate the Electromagnetic Plant and the Foundry that will be coming in the Factorio 2.0 Expansion. They are a bit Janky, but they're good enough to warrant doing a restart of the 2.0 Sim with ColonelWill. Will and his team have done a lot of redesigning for the late game megabase to make it more efficient, and of course use the new EM Plant and Foundry. ...
Factorio Friday Facts #409: Beacon Redesign! (Diminishing Returns)
Просмотров 8 тыс.2 месяца назад
It's been a long time coming! We are getting a Beacon Redesign in Factorio 2.0 expansion! This has been spearheaded by V and Earendel with the help of Boskid with the code to allow the change. The beacons are overall getting a buff, especially with high Quality tiers, but will give diminishing returns so some more thought and calculations need to go into what may be the best layout or not. Let ...
Expanding Our Village and Production, and Starting Our Castle In Manor Lords | EP2
Просмотров 4802 месяца назад
We continue expanding our village, bolstering our production and gathering infrastructure and start construction on our Manor / Castle up on a hill overlooking the village. Manor Lords is quite possibly the game I've dreamed of since I started gaming over 15 years ago! It is an absolutely beautiful and detailed city or village builder and management game in Medieval times. It strives to be hist...
Factorio Mod Spotilght - Subsurfaces
Просмотров 8 тыс.2 месяца назад
Check out the mod here: mods.factorio.com/mod/Subsurface
Factorio 2.0 Simulation Round 2, Using New Mods (Multiplayer) - EP1
Просмотров 4,9 тыс.2 месяца назад
Factorio 2.0 Simulation Round 2, Using New Mods (Multiplayer) - EP1
Factorio Friday Facts #408: Statistics Improvements & Linux Support
Просмотров 3,7 тыс.2 месяца назад
Factorio Friday Facts #408: Statistics Improvements & Linux Support
Beginning Our Medieval Journey in Manor Lords. I've Wanted a Game Like This Since I Was a Kid! | EP1
Просмотров 1,6 тыс.2 месяца назад
Beginning Our Medieval Journey in Manor Lords. I've Wanted a Game Like This Since I Was a Kid! | EP1
Factorio Base Tour - MASSIVE Main Bus 10k SPM Megabase | By Semmel & Honobirn
Просмотров 43 тыс.2 месяца назад
Factorio Base Tour - MASSIVE Main Bus 10k SPM Megabase | By Semmel & Honobirn
Factorio Friday Facts #407: Automating The Soundtrack and Q&A
Просмотров 2,3 тыс.2 месяца назад
Factorio Friday Facts #407: Automating The Soundtrack and Q&A
Factorio Mod Spotlight - Janky Electromagnetic Plant
Просмотров 2,5 тыс.2 месяца назад
Factorio Mod Spotlight - Janky Electromagnetic Plant
Factorio Friday Facts #406: The Expansion Music / Soundtrack (Amazing!)
Просмотров 3,3 тыс.2 месяца назад
Factorio Friday Facts #406: The Expansion Music / Soundtrack (Amazing!)
Factorio Mod Spotlight - Extended Descriptions (SUPER HELPFUL!)
Просмотров 2,6 тыс.2 месяца назад
Factorio Mod Spotlight - Extended Descriptions (SUPER HELPFUL!)
Factorio Friday Facts #405: New Logistics Network GUI, Filtered Pumps & More!
Просмотров 6 тыс.2 месяца назад
Factorio Friday Facts #405: New Logistics Network GUI, Filtered Pumps & More!
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP13
Просмотров 2,9 тыс.3 месяца назад
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP13
Factorio Friday Facts #404: Better Spidertron Control, Blueprint QoL & More!
Просмотров 4 тыс.3 месяца назад
Factorio Friday Facts #404: Better Spidertron Control, Blueprint QoL & More!
Factorio Mod Spotlight - Big Mining Drill
Просмотров 3,1 тыс.3 месяца назад
Factorio Mod Spotlight - Big Mining Drill
Factorio Friday Facts #403: Fantastic Train QoL Improvements! - FFF Discussion & Analysis
Просмотров 5 тыс.3 месяца назад
Factorio Friday Facts #403: Fantastic Train QoL Improvements! - FFF Discussion & Analysis
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP12
Просмотров 2,8 тыс.3 месяца назад
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP12
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP11
Просмотров 2,8 тыс.3 месяца назад
Factorio 2.0 Simulation Playthrough Using Mods (Multiplayer) - EP11

Комментарии

  • @Appsmmogamer
    @Appsmmogamer Час назад

    Well the Nintendo switch version get the DLC?

    • @Xterminator
      @Xterminator Час назад

      @@Appsmmogamer not initially. If it does, it will probably take quite a while for that to be done

  • @gaston1397
    @gaston1397 Час назад

    1:34 "we don't have tunnels or bridges YET" MadZuri was foreseeing elevated rails from Factorio 2.0 7 years ago!

  • @Conorscorner
    @Conorscorner 2 часа назад

    Wonderful

  • @TrueXiarno
    @TrueXiarno 6 часов назад

    Ok but with the line with the steel, red circuit & blue circuit, how would I get the blue circuit out of that bus you made? If I put a spliter it'll encroach on the other belt.

    • @Xterminator
      @Xterminator 5 часов назад

      @@TrueXiarno good question! You would use an underground belt on the line where the splitter would encroach on, that way you could place the splitter on the blue circuit line without it encroaching on the other belt. Hope that makes sense written out lol

  • @anthonygorham5299
    @anthonygorham5299 13 часов назад

    Can u imagine swapping everything out. Sure the ratios would suffer but it would crank out more then 14k science a minute. Truely a cool base.

  • @theslavegamer
    @theslavegamer 14 часов назад

    everyone is saying mid to late september which is what I was gonna guess so to be different I'm gonna say mid august. Maybe August 12

  • @lascivio
    @lascivio 23 часа назад

    100% hopium, Immediately available early access July 5th.

  • @QueueWithACapitalQ
    @QueueWithACapitalQ День назад

    0:15 I dont know where you got "half that" from.I very much remember steel taking the same amount of furnaces. It takes 5 plates to make 1 steel plate but it also takes 5 times as long. I know i have working builds where its just 2 furnace arrays in a row with the iron plates feeding directly into the second array. Though because steel plates are 5:1 for each belt in you get 1/5 belt output.

  • @detaaditya6237
    @detaaditya6237 День назад

    Interesting. Time to dive deep into the mod

  • @aggressivefox454
    @aggressivefox454 День назад

    I just got into factorio and I’m very excited! Although I have no clue what’s going on lol. But the space exploration mod and the space expansion dlc seem very incredible and I want to play them

    • @Xterminator
      @Xterminator День назад

      Welcome to the game, and the soon to be addiction lol I'd definitely recommend just waiting for the dlc at this point, rather than playing space exploration mod. I'd saying learning the base game well, and such until the dlc comes out will probably help you enjoy it the most :)

    • @aggressivefox454
      @aggressivefox454 День назад

      @@Xterminator honestly I’m pretty confused about the differences between the mod and the expansion. I think I heard both of them are made by the original developers of factorio? And the content will be kinda similar? Any good resources out there to explain some of the background of this stuff for either the mod or expansion? Thanks!

  • @yetischwein
    @yetischwein 2 дня назад

    My guess is 15.11.24

  • @tekbox7909
    @tekbox7909 2 дня назад

    The ability to activate and deactivate machines with circuits will probably be big for this. You have it wait on the slowest spoiling item or even before harvesting until you have all no spoiling items ready and then you work as quickly as possible to make what you need and use the spoiling items before they have time to spoil to much

  • @juriscervenaks8953
    @juriscervenaks8953 3 дня назад

    (1) That rail junction is 4 lines max speed no crossing, meaning, no rail crossing. I am exited about 8 line design, but with liquid ore , maybe there won't be a need for 8 lines anymore. With bridge rails in theory we could build all bus rails with max speed, only slowing down when entering station. (2) It looks like potions that are missing are blurred, probably to make it easier to see what potions player are running out. In current version all potions goes to left side if first potion are missing. So possible there can be 12 potions, just 12 are not produced currently.

  • @Desette
    @Desette 3 дня назад

    I am betting Oct 6 2024, if I am right I should get a free copy! Haha

  • @silksongreactions
    @silksongreactions 3 дня назад

    The next clusterio server is gonna hit 1 billion spm guaranteed

    • @Xterminator
      @Xterminator 3 дня назад

      That would wild! But maybe not impossible actually...

  • @Maadhawk
    @Maadhawk 3 дня назад

    Xterminator faces his ultimate Nemesis, 4.5k trains megabase!

  • @atog2074
    @atog2074 4 дня назад

    the release is next FFF the anouncement will be it is released today

  • @memesiclekickflip
    @memesiclekickflip 4 дня назад

    i actually prefer this “behind the scenes” showcase, it explains how different aspects have evolved

  • @lorenz5321
    @lorenz5321 4 дня назад

    I'm guessing 6th of September to make it a Friday :D

  • @jaYC294
    @jaYC294 4 дня назад

    could you do a video like this for requester chests and bots and logistical networks plz, loving the content

  • @b.brenny194
    @b.brenny194 4 дня назад

    Dude you’re allowed to come up for air and drink some water while talking lol.

  • @trismugistus
    @trismugistus 4 дня назад

    October 22nd. Pretty sure games are legally required to launch on a Tuesday or a Thursday.

  • @isabutchers5591
    @isabutchers5591 4 дня назад

    arent ciruits 4 to 1?

  • @beilno2890
    @beilno2890 4 дня назад

    I can't believe I missed this, FINALLY! I find it funny and also very annoying that the solution they suggested years ago that they dismissed because it wasn't real enough. Now is the very system they used to fix this. We could have had this like 5 or 6 years ago, but at least we will get it eventually.

  • @benoitgaudeul4200
    @benoitgaudeul4200 4 дня назад

    October 11th

  • @denisvoloshyn9009
    @denisvoloshyn9009 4 дня назад

    6.09.2024

  • @petey7692
    @petey7692 4 дня назад

    Hey, Arisen here! Xterm', why are there inserters which are set up to REMOVE science packs from the labs? you can see them at 26:14

    • @remove_the_fucking_at_sign
      @remove_the_fucking_at_sign 4 дня назад

      Gleba's science packs can spoil. The inserters to remove science are filtered to remove the resulting spoilage.

    • @emarfentemel
      @emarfentemel 3 дня назад

      Maybe it is for removing the spoiled gleba packs

  • @kokiklv
    @kokiklv 4 дня назад

    Last week of November is my guess

  • @tomaskucera9426
    @tomaskucera9426 4 дня назад

    green belts have a capacity of 60/s if you don't stack

  • @Deniecu
    @Deniecu 4 дня назад

    I really hope it's this year. I am so excited for this. More than any other game. By far.

  • @generalbismark7163
    @generalbismark7163 4 дня назад

    I like that they reworked fluids. I'm concerned about how its been described. Seems like they are doing teleportation and removing throughput which I don't care for. The game is about logistics throughput is a mater of logistics. I look forward to playing with it to hopefully understand it better and have it not be just fluids teleport and are Instantly available to the network

  • @devilmaycry1980
    @devilmaycry1980 4 дня назад

    I guess the expansion is coming out at least 6 months from now. Maybe 8.

  • @Eveseptir
    @Eveseptir 4 дня назад

    I agree about the beacons. They look ugly, take up so much room and you are more or less forced to cover your base with them. Why not just 1 beacon, a cool looking tower 🗼 with a slider that increase the radius of the effect as long as you have enough power. Additional technologies for more module slots and increased max range would also be good.

    • @Eveseptir
      @Eveseptir 4 дня назад

      X put on your glasses bud, *4 of those labs have a black science pack.

  • @Buy_YT_Views.53
    @Buy_YT_Views.53 4 дня назад

    Your content is refreshing!

  • @Krystalchan2009
    @Krystalchan2009 4 дня назад

    We are getting a date for the expansion... oh no... Sauceman's time is running out

  • @erfarkrasnobay
    @erfarkrasnobay 4 дня назад

    you have current 7 science packs and 4 more from 4 different planets 7+4=11

  • @user-hp3zn9hx9w
    @user-hp3zn9hx9w 4 дня назад

    The 12 science pack could be an emptied "pack" which you have to refill with the fulgora plants or something like that. Because if you look closely you can see inserters looking away from the lab, whith something black as a filter. Exactly like the 12 science pack.

  • @DonutDeer
    @DonutDeer 4 дня назад

    i Think it will be October

  • @ane2301
    @ane2301 4 дня назад

    The missing building must be about oil refinement because a 2k spm base takes 400x400 for oil refinement, rocket fuel, sulfur, plastics and dinamite just the beaconed buildings

  • @ProfBits
    @ProfBits 4 дня назад

    According to other comments made by the devs, I assume end of October this year. Day wise 29th or 22th.

  • @TomsonTimmy
    @TomsonTimmy 4 дня назад

    23:15 As someone who played OpenTTD before Factorio, Now that looks like the good old rail junction I'm more used to seeing.

  • @dashinking
    @dashinking 4 дня назад

    guessing October 10th based off of nothing

  • @denkou6986
    @denkou6986 4 дня назад

    I'm guessing november 4th for release date.

  • @user-vo7sb2iy7m
    @user-vo7sb2iy7m 5 дней назад

    Hopefully they didn't forgo on the last planet. Earendel called nauvis the 'fifth' new planet in his FFF on it after all. Ah, your reading is just fine. It was a long read too. This dev team is really the way all dev's should operate like. Well spent time makes for a better game. GTA, GOW, MGS, and more don't release games every other year and most of them always sell really well. and work pretty well too. It is sad to see the gaming industry going fore more money making than acutal fun game making. Dev's like wube are the lights up in the sky like the stars they are. They are all very talented and amazing game builders.

  • @binathiessen4920
    @binathiessen4920 5 дней назад

    My guess is early 2025. Say February 1st 2025. But I'd be happy to be wrong.

  • @ryansais13
    @ryansais13 5 дней назад

    End of October. At least 3 or 4 months away.

  • @bronwin3638
    @bronwin3638 5 дней назад

    August 27